@startuml
sprite $glasses [48x48/16] {
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000000000000000000000000000000000000000000000000
000000003BEFD8200000000000000000028DFEA300000000
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002FFFFFFFFFFFFFFFC7100000027DFFFFFFFFFFFFFFF200
006FFFFFFFFFFFFFFFFFFA0000AFFFFFFFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFDBBDFFFFFFFFFFFFFFFFFFF800
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFEA6321236AEFFFFFFFFFFFFEA6321236AEFFFFA00
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00AFFFF20000000003FFFFFFFFFFFF20000000002FFFFA00
00AFFFF20000000004FFFF9119FFFF30000000002FFFFA00
00AFFFF20000000005FFFF7008FFFF40000000003FFFF900
008FFFF60000000009FFFF5006FFFF80000000007FFFF800
005FFFFE100000003FFFFF2003FFFFF200000001EFFFF400
000FFFFFE6222237FFFFFD0000DFFFFF7322236EFFFFE000
0008FFFFFFFFFFFFFFFFF400005FFFFFFFFFFFFFFFFF7000
0000CFFFFFFFFFFFFFFFA000000AFFFFFFFFFFFFFFFB0000
00001CFFFFFFFFFFFFFA00000000BFFFFFFFFFFFFFC10000
0000008FFFFFFFFFFE600000000006EFFFFFFFFFF7000000
0000000159AAAAA840000000000000048AAAAA8500000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GLASSES(_alias) ENTITY(rectangle,black,glasses,_alias,FA6 GLASSES)
!define FA6_GLASSES(_alias, _label) ENTITY(rectangle,black,glasses,_label, _alias,FA6 GLASSES)
!define FA6_GLASSES(_alias, _label, _shape) ENTITY(_shape,black,glasses,_label, _alias,FA6 GLASSES)
!define FA6_GLASSES(_alias, _label, _shape, _color) ENTITY(_shape,_color,glasses,_label, _alias,FA6 GLASSES)
skinparam folderBackgroundColor<<FA6 GLASSES>> White
@enduml